Kezzel Pass update 0.3
Hello.
We are very excited to bring you the new massive Kezzel Pass update.
Here you have the extensive list of changes and improvements:
KEZZEL PASS V 0.3
CHANGES AND IMPROVEMENTS IN GAME MECHANICS
Added RPG mechanic whereby the ATACK level affects the probability of hitting or missing the shot.
Added DEFENSE skill mechanic. The higher the level, the less chance that the enemy will hit his shot.
Added mechanics of the NAVIGATION skill that allows to suffer less damage when going through anomalies.
Added mechanics of the MECHANIC skill (for repairs).
Added mechanic in the retreat from Combat. Now escape depends on the status of the Drive and Skill Navigation. The chance to inflict and receive 0 damage attacks has been removed.
A minimum possible damage is added per ATTACK level.
Added minimal DRIVE damage when moving between map cells.
Added a scoring system, with different values depending on the enemy.
The concept of COMBAT ROUNDS is also incorporated. The fewer rounds used to take down an enemy, the more points you get.
Added new money rewards system.
Added REPAIR WORKSHOP screen. Add the ability to repair Hull, Weapons or Drive, during the trip at the cost of consuming travel time.
Only allows one system to be repaired per shift.
Added a system of increasing difficulty for passes.
CHANGES AND IMPROVEMENTS OF GRAPHICS AND AUDIO:
Restructuring of the final statistics screen with animation of the drop-down panel and text fused with alpha.
Deployment and alpha animations on the WARNING home screen
ENDGAME alpha fade redesign and better graphics.
Redesign of the final departure point on the map.
Change in the icons of the SHIP STATUS and ENEMY STATUS boxes.
Operation of the DRIVE Status Bar in the UI ship.
Added audios for info screens, repair, sound for failed escape.
Added screen display sounds.
Added windows with help in the Ship configuration screen.
Restructuring of the END RACE screen showing more clearly the money earned.
INIT CONGIG screen restructuring (Redistribution, colors and redundant text elimination).
Added new source with OUTLINE.
Added graphic labels on the MAP and INFOBOX.
Added different sounds depending on the ANOMALY that is crossing
Thanks for all your support, stay tuned. We have a huge list of features that we want to implement.
Files
Get KEZZEL PASS
KEZZEL PASS
A scifi pixelart casual turn based game for space navigators.
Status | In development |
Author | SentooSam |
Genre | Strategy |
Tags | 2D, Casual, minigames, Pixel Art, Sci-fi, Space, Turn-based |
More posts
- Rpg work (2)Mar 21, 2021
- Working on RPG SkillsFeb 06, 2021
- Now Kezzel Pass on DiscordJan 15, 2021
- Kezzel Pass update version 0.2Jan 11, 2021
- Animations, animations!!!Jan 02, 2021
- Kezzel Pass v 0.1 Now for downloadDec 20, 2020
- Pixel artDec 16, 2020
- The Kezzel Pass Game projectDec 14, 2020
- First time here.Dec 13, 2020
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