Rpg work (2)


Hello.

Although it may not seem like it, for the last month we have been working hard on several fronts.

RPG:
We have incorporated the RPG aspects that we had in mind into the game mechanics. To tell the truth, we believed that it would be much easier to implement them but it has cost a lot more than we had planned.
As planned, by making passes we are earning money. Money that we can invest in repairing the ship, buying more weapons and leveling up skills.
Now the combat depends a lot on the ATTACK and DEFENSE levels that the player has, making it more interesting and depending less on chance.
NAVIGATION affects how the player goes through anomalies making that at a higher level, less damage is suffered and it also affects the possibility of fleeing in the middle of a fight.
While MECHANICAL affects the amount and time used in repairing the various systems of the ship.
The ship's DRIVE system has also been added to the mechanics, which deteriorates when fighting or crossing anomalies and is decisive when it comes to escaping from enemies.

UI:
We are polishing the interface, eliminating text elements and labels, and changing them for icons and graphic elements that make the information much more readable. So everything is more clean and tidy.Scaner interface

We have added the repair interface, where you can monitor the status of the ship's systems and carry out repairs on them.
Repair interface

CODE:
At all times we take the opportunity to optimize the code. Trying to eliminate bugs and entering comments in it to avoid confusion. 

Soon we will release a downloadable version with all these improvements.

Thanks for continuing there.

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