Animations, animations!!!


As you can see, I am not a professional designer, so creating graphics for a game and making them look attractive is very difficult.
But it is even more difficult, to create animations.

In animations, the work is multiplied for each frame, and it is very easy to get lost and not get the sensation of movement.
There is no pixelart game that does not have fun and elaborate animations.
Kezzel Pass is no exception, so here are my attempts.
I tried to create animations for all the spatial anomalies and for all the enemies, so that the combat screen had more dynamism.
I hope I have succeeded.
What is your opinion?
By the way, I have used Pyxeledit which is a great tool.

The Ice Comet:

The Pirate Fighter:


The Energy storm:



Working on animations:


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