Working on RPG Skills
During these last two weeks we have been developing the mechanics of the ATTACK and DEFENSE skills.
Now the combat is longer and more dinamic, and the probability of hitting the target depends on the value of the player's ATTACK skill, while the probability of dodging the enemy shot depends on the player's DEFENSE skill.
We are also working on the concept of "combat rounds", to have a measure of the quality of the confrontation.
In this way, the combat that inflicts the most damage on the enemy in fewer rounds will give more points.
In the next few days we will try to work on the concept 'repairs' and the MECHANIC skill. This system will allow the player to repair weapons, shields or engine during the trip.
Get KEZZEL PASS
KEZZEL PASS
A scifi pixelart casual turn based game for space navigators.
Status | In development |
Author | SentooSam |
Genre | Strategy |
Tags | 2D, Casual, minigames, Pixel Art, Sci-fi, Space, Turn-based |
More posts
- Kezzel Pass update 0.3Apr 04, 2021
- Rpg work (2)Mar 21, 2021
- Now Kezzel Pass on DiscordJan 15, 2021
- Kezzel Pass update version 0.2Jan 11, 2021
- Animations, animations!!!Jan 02, 2021
- Kezzel Pass v 0.1 Now for downloadDec 20, 2020
- Pixel artDec 16, 2020
- The Kezzel Pass Game projectDec 14, 2020
- First time here.Dec 13, 2020
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